Patch2



Bjois Devlog- second week of October
The gears are in motion, heaps more stuff taken off the list last week. mostly we are up to doing tweaks now, as many of the smaller bugs are out of the way. Soon we'll be on to big bugs and these will get a lot shorter Bug Fixes 

++> "No XP for Builders" - Buiders were not getting XP for harvesting/collecting. Easy fix 

++> "Pet removalist" - handymen removed broken pet enclosures instead of fixing them. Now they don't remove them any more 

++> "pet list" - technically, only aquariums were considered 'pets' in code. now the pet tag effect all the pet furnitures Fixed (in theory) 

++> "stuck at the store" - bjois can get 'stuck' at stores, specifically furniture stores. Furnish was not an approved vibe state, so now it should be working. This bug was already quite rare so hard to test 

++> "stun stack" - skeletons applying the stun debuff to enemies looked like it was stacking and causing improper behavior. it looks fixed but it was hard to spot in the first place Tweaks 

++> "Cyber deaths" - cyberbjoi and cyberzombie death animations were not consistent. Also Easy fix

++> "Undead tag" - many places were checking for "skeleton, zombie, and cyberzombie". Unified into an "undead" tag for slight performance boost. 

++> "necro miner" - the super necromancer can mine sometimes now, and made them not get arrested for recieving goop. 

++> "cooking animations" - Most foodshops have a cooking furniture that now animates when the chef is cooking. 

++> "animation handling code" - used some inbuilt signals for end of animation actions, but we don't trust those so we signal manually now ++> "Blue steel" - bjois always faced right when their speed was 0. Now it only updates when they move left or right. 

++> "round camera position" - Rounded camera position to prevent visual artifacting 

++> "cleaning the same trash" - clean bots were all targeting the same piece of trash to clean up. Now they should look for different ones. 

++> "self repair" - handyman was planned to be able to fix his own building. It turns out they can fix each others, so left it the way it was. 

++> "Fix walls" - handymen can now replace broken walls instead of just repairing them 

QOL

++> "not enough goop" - after receiving some feedback at pgf, we identified that the build ui was confusing. Added a few visual indicators to make input more intuitive. Working on adding more. 

++> "Cinema Flickering" - added an option to remove the flicker from the movie theater. 


Misc 

Unfortunately modifications had to be made to the save system, and old saves may not be compatible with this version. Starting a new world will fix any crashes or issues.

Files

Bjois Demo Patch2.zip 8 MB
Oct 17, 2023

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